Monday, August 8, 2011

SUPERFATE Development - Chargen!

From a recent post by Daniel Gallant on rpg.net

So, I've got the meat of the rules sketched out and I'm working on a the character creation section. I've come down to two solutions; a fixed number of skill points and fate refresh, and X number of "build points". Both would have a fixed number of Aspects.

Fixed Skill Values

With this option characters are built on a fixed number of skill and starting FP. In some ways this is a simpler but less flexible approach. You would get 35 skill points and 15 starting FP, buy your skills and powers, and off you go. This is, in many ways, a very traditional way of building a FATE character

Build Points

This is an approach closer to Strands of FATE, HERO, or M&M. I'm thinking something like 50 Build Points, where you can "buy" your skill points and starting FP. I both love and loth this way of building a character. Love it because of flexibility, hate because it could encourage minmaxing.

So, why am I telling you this? Why am I exposing my dirty laundry for all the world to see? Well, it's mostly because I can see pros an cons with both systems, and wonder what others see and pros and cons. This of this as a kind of low level play testing. :)

Friday, August 5, 2011

Wednesday, August 3, 2011

SUPERFATE Development post - Kinetic Blast!

Kinetic Blast (1+1) - You can throw bolts of kinetic energy.
You attack the physical stress track, and have a maximum range of level. The defender uses Athletics to defend.

So, what does all this mean? Allow me to explain:

"Kinetic Blast" is the name of the power and the Aspect of the power. This can be used for good or bad effects, just like any other Aspect.

"(1+1)" is the cost of the power. The first number is the cost in starting FP. The second number is the cost in skill points per level.

You then have the description of the power and the mechanics involved in using that armour.

So, if a character has Kinetic Blast 5 on their sheet, you can surmise the following: It cost 1 starting FP, 5 skill points, has a range of 5 zones, rolls a +5 attack to the physical stress track, and the defender uses Athletics to defend. Generally speaking, like most FATE skills, it's use will be fairly straight forward.

That's it for today, hope you liked the mini taste of SuperFATE ice-cream! Let me know what you think of the taste.

Thursday, July 28, 2011

Coming Soon - SUPERFATE



"Why are we heroes? Why do I put on the spandex and risk my life in a silly costume?

I'll tell you why.

There are threats the normal police can't stop. There are monsters only we can put down.

There are innocent lives at risk, every day, and only those of us who are extraordinary individuals can hope to stop them.

Them. The thieves, that would-be world conquers, the psychos who get a thrill from hurting others, they... they are the ones only we can stop. That is why I put on a costume and do what I do. I do it to save lives."

Are you brave enough to wear a costume?

SuperFATE
Superhero Role Playing using FATE

By Daniel Gallant (writer of ICONS Character Folio)
Published by Vigilance Press
Winter, 2012